Twelve-year-old Ace frees a genie from a peanut butter jar but every wish he grants comes with a consequence.
Ace, who can't remember a thing about his past, learns real quick that having the genie grant his wishes is not all it's cracked up to be.
Wish to walk on the ceiling? Then every door he opens, all day long, will fall off its hinges.
Wish for a mattress to sleep on? His left shoelace will come undone anytime someone claps their hands for the rest of the week.
Wish to know his past? Then every person who has ever known him will cease to exist.
There are some consequences Ace will accept and others he won't. But it doesn't stop there. The genie tells Ace he must use his wishes on a quest to save the world from a fate worse than death -- all the world's dogs and cats will turn into zombies, if he doesn't.
And to do that, he's got to keep wishing. And wishing. And wishing.
My, do those consequences add up!
A delightful read!
In the second book, at the very least, the Universe gives Ace a bit of a break: it wipes his "consequence for wishing" slate clean, so he no longer has fish breath or a smudge of peanut butter on his cheek -- permanently. And it gives him the easiest quest ever: he has to make a PB&J sandwich and feed it to a person named Samuel Sylvester Stansworth.
Unfortunately, the genie Chasm is still making wishes and piling consequences on his friend Tina, and he and Jathon have to save her. As soon as they start trying to track down the Trinket Maker, the wishing begins and the consequences add up...
I won't spoil the ending, but pay attention to Ace's card -- his ace of hearts. It's key to the wrap-up of the story, and explains why Ace doesn't remember a thing about where he came from or how he got there in the first book.