Earlier this year, Netflix and Guillermo del Toro finally released the third Arcadia animated series, Wizards, Tales of Arcadia, and we went through a little Camelot-revival in our household. Now we're looking forward to Trollhunters: The Rise of Titans for the continuation of all our fav characters, including Aja, Krell and Varvatos Vex, next year.
It set us off on a quest for Camelot-set books, and The Camelot Code was one in a series we found that had kind of the same attitude as Aja and Krell, and we loved it!
The twist in this one is that Merlin the wizard, from 600 or so, has a super-duper reliable Wi-Fi connection with the present through a magic well (one of those stone things that draws water), what else? Works better than a router, of course! He's the gaming partner of 12-year-olds Sophie Sawyer and Stuart Mallory in the online game, Camelot's Honor.
It's Merlin's way of training his next apprentices, for when he needs them to save the universe from a time-traveling Arthur who discovers the perks of the present (like playing on a football team, and girl groupies!) and doesn't want to return to pull the sword from the stone.
And, of course, hot on his heels, is Merlin's nemesis, Morgana.
Stu ends up impersonating the impressive Arthur, while Sophie tracks him down here in the present in middle school. Morgana is thwarted in her attempt to kill Arthur by a magic scabbard, for his sword Excalibur, which Stu ends up pulling from the stone when Arthur's a no-show. But how long can he keep up the charade, and more importantly, not accidentally break Merlin's enchantment disguising him as Arthur?
I won't spoil how it ends, just know this is a light-hearted romp through a gaming twist on Camelot-inspired stories.